Upload Rules - Motion Array Artists
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Written by Support
Updated this week

Please take the time to go over the general upload rules and the more specific ones for the category you’re applying for. Please make sure you carefully follow the information below before uploading.

Experience and Quality
Motion Array accepted artists based on their experience, the quality of their work, and catalog needs. Please make sure when applying to submit examples of your previous work and other online portfolios.

Sole Creator
You must be the sole creator of everything you upload with the exception of media placeholders and music for preview movies. This includes, but is not limited to, textures, images, and/or footage for the final download. This does not include media placeholders for template previews, but they must be removed from the package before the final upload.

You may not copy anything from existing work
This includes your own work or anyone else’s. Copying means taking layers, parts, or ideas from your own products and reusing them, or building a product that is a replica or mimic of some other piece of work already out in the world. It is good to look for inspiration. But, anything that appears to be a copy we will not be able to accept.

Do not submit derivatives
A previously approved project can not be modified and submitted as a new asset for the same category. Please refer to the derivatives section in each category below.

Only submit your best work
We aim to bring the best assets to our subscribers.

Only use standard Western characters in submissions
When submitting assets, all included files and filenames should only use standard Western characters. Characters from non-western alphabets like Cyrillic, Arabic, Chinese, etc. as well as characters with accents and special symbols will not be accepted.

Political & Moral Topics: Our policy is not to accept any submissions taking a specific political position but only content with general messages. In addition, any image created in a manner that violates human rights, including but not limited to activities such as debt bondage, forced labor, child slavery, or other oppressive practices, will not be accepted.

Table of Contents:



Templates - General Rules

  1. Sole Creator
    You must be the sole creator of everything you upload, with the exception of placeholder media, SFX, and music for preview videos. This includes, but is not limited to, textures, images, and/or footage for the final download. This does not include placeholder media for previews, but they must be removed from the project before the final upload. (Please see section 6 regarding placeholders.)

  2. Preview Movie
    The preview movie should accurately reflect what your template can achieve showing exactly how the product works and what it actually contains.

  3. Thumbnail
    Create a preview image that best represents your package or you can use one of the automatically generated ones. Do not include 4K/HD logos, software logos, or rival sites logos.

  4. Music/SFX
    You must use music/SFX from Motion Array’s library in your template’s preview movie.

  5. Fonts
    All Fonts used in the project should be 100% free for personal and commercial use. Actual font installation files should not be included in your download package. When not using Adobe fonts, we suggest using free font sites like Google Fonts, DaFont or Font Squirrel.

  6. Placeholders
    Please only use placeholder media images and videos from the sites listed below. Pexels, Pixabay, Unsplash, and assets from the Motion Array library that you have a license to use. Actual placeholder media should not be included in the final upload.

  7. Logos
    If your template uses logos, you must use generic logos. A set of generic logos have been included in the example package. You are welcome to use these logos.

  8. Do not submit derivatives
    A previously approved project can not be modified and submitted as a new asset. You can submit an asset created for one software category, into another software category. For example, an approved After Effects template can be rebuilt for Premiere Pro, Premiere Rush, Final Cut Pro, and DaVinci Resolve and submitted as a new product. However please be aware that our requirements and standards for each category are different. This is due to the fact that each software's capabilities and potential output are different. If it does not meet the requirements and standards of the designated software category, we won't be able to accept it.

  9. Template’s Tutorial
    You must include a video tutorial specific to your template using tools like Bandicam, FlashBack, Loom, or Quicktime.

    1. A video tutorial must be created for your template, and include importing images, editing, text, logos, and any other main features of your template. Please convert your video tutorial into a .mp4, compress it, and reduce the resolution size (target size 10MB or less). You can use programs like Handbrake to reduce the size of your video tutorial.

  10. User Tutorials
    Include the generic Motion Array instructions PDF in the package as well. Make sure to add the correct PDF that is relevant based on the software of your template.


After Effects Template Upload Instructions

  1. Project Structure
    The project structure needs to be exactly the same as the sample project in the After Effects template example package. The editable items need to live in a "Text" or "Images" folder. The composition should be similar in size to the text, image, or logo (no small text in big compositions. This consistency is crucial for customers.

  2. After Effects Versions
    After Effects templates should be saved in the version that they were initially created for. Some project elements, like expressions, can break when projects are built in newer versions of After Effects, but saved for older versions.

  3. Color Controllers
    After Effects templates should contain color controllers so users can edit and adjust the template.

    • Please create a “Color Comp” with color controllers in which the user will be able to edit the template's colors.

    • Color Controllers should be neat and well organized and named accordingly.

    • Only use controllers from the expression control panel.

  4. Performance
    All After Effects templates must perform well and operate in a timely manner. This ensures a good user experience.

  5. Download Package
    The template's download package must be structured like the example download package and include:

    • The “After Effects” folder - Name the .aep file exactly the same as the title of your submission.

    • A “Fonts” folder which should include a text document containing the entire URL to where the fonts can be downloaded.

    • A “Help” folder which should include:

      1. A video tutorial that is specific to the template you are uploading.

      2. The generic Motion Array After Effects template instructions PDF.

      3. A text document referencing where placeholder media can be found if any placeholder media is used in the preview.

        1. When using placeholder media from Motion Array, please include direct product links to the media used.

        2. When using placeholder media from other sites, please include direct product links to the media used.

  6. .Zip Format
    The download package must be compressed and in .zip format. This folder should have the same name as the main file and the title of the item you are uploading.


After Effects Presets Upload Instructions

  1. Product Structure
    Project Structure: The project structure needs to be exactly the same as the sample project in the After Effects Presets example package.

    1. The editable items need to live in a "Text" or "Images" folder.

    2. The composition should be similar in size to the text or image (no small text in big compositions. This consistency is crucial for customers.

  2. Customization
    Please keep controls easy to understand and use. Customization must be an easy process for our users.

  3. Performance
    All After Effects presets must perform well and operate in a timely manner. This ensures a good user experience.

  4. Download Package
    The presets download package should include:

    1. The “After Effects presets” folder named after your submission.

    2. A “Fonts” folder which should include a text document containing the entire URL to where the fonts can be downloaded.

    3. A “Help” folder which should include:

      1. A video tutorial that is specific to the template you are uploading.

      2. The generic Motion Array After Effects preset instructions PDF.

      3. A text document referencing where placeholder media can be found if any placeholder media is used in the preview.

        1. When using placeholder media from Motion Array, please include direct product links to the media used.

        2. When using placeholder media from other sites, please include direct product links to the media used.

  5. .Zip Format
    The download package must be compressed and in .zip format. All products should have the same name as the main file and title of an item.


Premiere Pro Template Upload Instructions

  1. Project Structure
    The project structure needs to be exactly the same as the sample project in the Premiere Pro template example package.
    The editable items need to live in a "Text" or "Images" folder.
    The composition should be similar in size to the text, image, or logo (no small text in big compositions. This consistency is crucial for customers.

  2. Color Controllers
    Premiere Pro templates should contain color controllers so users can edit and adjust the template.

    • Please create a “Color Comp” with color controllers in which the user will be able to edit the template's colors.

    • Color Controllers should be neat and well organized and named accordingly.

  3. Performance
    All Premiere Pro templates must perform well and operate in a timely manner. This ensures a good user experience.

  4. Download Package
    The template's download package must be structured like the example download package and include:

    • The “Premiere Pro” folder - Name the .prprojfile exactly the same as the title of your submission.

    • A “Fonts” folder which should include a text document containing the entire URL to where the fonts can be downloaded.

    • A “Help” folder which should include:

      1. A video tutorial that is specific to the template you are uploading.

      2. The generic Motion Array Premiere Pro template instructions PDF.

      3. A text document referencing where placeholder media can be found if any placeholder media is used in the preview.

        1. When using placeholder media from Motion Array, please include direct product links to the media used.

        2. When using placeholder media from other sites, please include direct product links to the media used.

  5. .Zip Format
    The download package must be compressed and in .zip format. This folder should have the same name as the main file and the title of the item you are uploading.


Premiere Pro Presets Upload Instructions

  1. Project Structure
    The project structure needs to be exactly the same as the sample project in the Premiere Pro Presets example package.
    The editable items need to live in a "Text" or "Images" folder.
    The composition should be similar in size to the text, image, or logo (no small text in big compositions. This consistency is crucial for customers.

  2. Customization
    Please keep controls easy to understand and use. Customization must be an easy process for our users.

  3. Performance
    All Premiere Pro Presets must perform well and operate in a timely manner. This ensures a good user experience.

  4. Download Package
    The preset download package should include:

    • The “Premiere Pro presets” folder named after your submission.

    • A “Fonts” folder which should include a text document containing the entire URL to where the fonts can be downloaded.

    • A “Help” folder which should include:

      1. The video tutorial is specific to the template you are uploading.

      2. The generic Motion Array Premiere Pro preset instructions PDF.

      3. A text document referencing where placeholder media can be found if any placeholder media is used in the preview.

        1. When using placeholder media from Motion Array, please include direct product links to the media used.

        2. When using placeholder media from other sites, please include direct product links to the media used.

  5. .Zip Format
    The download package must be compressed and in .zip format. This folder should have the same name as the main file and the title of the item you are uploading.


Motion Graphics Template Upload Instructions

  1. Project Structure
    The project structure needs to be exactly the same as the sample project in the Motion Graphics template example package.

  2. Multiple Graphics
    Each Motion Graphics template (.mogrt file) must include enough options to create at least 5 different graphics from a single .mogrt file.

  3. Customization
    Please keep controls easy to understand and use.

  4. Features

    • Text Line spacing controllers: You can learn more about this here.

    • Responsive Design: All Motion Graphics templates (.mogrt file) are required to have a responsive design. Wherever applicable. You can learn more about this here.

    • Title Animations: All title animations must have both animate in and out animations.

    • The .MOGRT must match the product name in the Essential Graphics window.

    • Include all available font faux selection tools including font style, size, and weight.

  5. Performance
    All Motion Graphics templates must perform well and operate in a timely manner. This ensures a good user experience.

  6. Download Package
    The template’s download package should include:

    • The “MOGRT” folder - Name the .mogrt file named exactly as the title of your submission.

    • A “Fonts” folder should include a text document containing the entire URL to where the fonts can be downloaded.

    • A “Help” folder should include:

      1. A video tutorial that is specific to the template you are uploading.

      2. The generic Motion Array Motion Graphics template instructions PDF.

      3. A text document referencing where placeholder media can be found if any placeholder media is used in the preview.

        1. If using placeholder media from Motion Array, please include direct product links to the media used.

        2. When using placeholder media from other sites, please include direct product links to the media used.

  7. .Zip Format
    The download package must be compressed and in .zip format. This folder should have the same name as the main file and title of the item you are uploading.


Premiere Rush Template Upload Instructions

Please download the Premiere Rush template example package here. Also, download the Premiere Rush template instructions here. Premiere Rush templates must be created in Premiere Pro using the essential graphics panel.

  1. Project Structure
    The project structure needs to be exactly the same as the sample project in the Premiere Rush template example package.

  2. Multiple Graphics
    Each Premiere Rush template must include enough options to create at least 5 different graphics from a single .mogrt file.

  3. Customization
    Please keep controls easy to understand and use. Customization must be an easy process for our users.

  4. Responsiveness
    Please make sure Premiere Rush templates are time and orientation-responsive. You can learn more about this here.

  5. Exporting
    When exporting, please make sure they are compatible with all mobile devices.

  6. Performance
    All Premiere Rush templates must perform well and operate in a timely manner. This ensures a good user experience.

  7. Download Package
    The template’s download package should include:

    • The “Premiere Rush” folder - Name the .mogrt file named exactly as the title of your submission.

    • A “Fonts” folder which should include a text document containing the entire URL to where the fonts can be downloaded.

    • A “Help” folder which should include:

      1. A video tutorial that is specific to the template you are uploading.

      2. The generic Motion Array Premiere Rush template instructions PDF.

      3. A text document referencing where placeholder media can be found if any placeholder media is used in the preview.

        1. When using placeholder media from Motion Array, please include direct product links to the media used.

        2. When using placeholder media from other sites, please include direct product links to the media used.

  8. .Zip Format
    The download package must be compressed and in .zip format. This folder should have the same name as the main file and title of the item you are uploading.


DaVinci Resolve Template Upload Instructions

  1. Project Structure
    The project structure needs to be exactly the same as the sample project in the DaVinci Resolve template example package.

  2. Features

    • Please ensure the Inspector control panel is neat and well organized.

    • The timeline settings "Format" should be the same size as the final composition and the timeline settings "Output" should be sized accordingly.

  3. Performance
    All DaVinci Resolve templates must perform well and operate in a timely manner. This ensures a good user experience. You can learn more about this here.

  4. Download Package
    The template's download package must be structured like the example download package and include:

    • The “DaVinci Resolve .dra” folder named after your submission.

    • A “Fonts” folder should include a text document containing the entire URL to where the fonts can be downloaded. Do not use fonts from https://fonts.adobe.com/.

    • A “Help” folder which should include:

      1. A video tutorial that is specific to the template you are uploading.

      2. The generic Motion Array Premiere Rush template instructions PDF.

      3. A text document referencing where placeholder media can be found if any placeholder media is used in the preview.

        1. When using placeholder media from Motion Array, please include direct product links to the media used.

        2. When using placeholder media from other sites, please include direct product links to the media used.

  5. .Zip Format
    The download package must be compressed and in .zip format. This folder should have the same name as the main file and title of the item you are uploading.

Note: If adapting an After Effects template to DaVinci Resolve, you will need to redo the project functionality to work in Fusion. Since DaVinci Resolve is an all-in-one software, you’ll need to create a macro, so elements can be editable just as they would be in After Effects. All editable elements are required to be adjusted in the Edit tab, not on the Fusion tab.



DaVinci Resolve Macros Upload Instructions

  1. Project Structure: The project structure needs to be exactly the same as the sample project in the DaVinci Resolve Macros package.

  2. Categories: We currently accept macros that work as Generators, Titles, Transitions, or Effects. You can learn more about this here. Macros should be installed through the paths listed in the DaVinci Resolve Macro instructions PDF. If it’s a Fusion template, please include a detailed video tutorial.

  3. Features:

    • Time responsiveness: Ensure that you add the Keyframe time Stretcher in Fusion for the macro to work with all frame rates.

    • Title Animations: All title animations must have both animate in and out animations.

  4. Performance: All DaVinci Resolve Macros must perform well and operate in a timely manner. This ensures a good user experience. You can learn more about this here.

  5. Download Package: The macro’s download package should include…

    • The “DaVinci Resolve Macro” folder named after your submission. In the package's main folder you can include a macros installer, but the .settings files are a must.

    • A “Fonts” folder which should include: A text document containing the entire URL to where the fonts can be downloaded. Do not use fonts from https://fonts.adobe.com/.

    • A “Help” folder which should include...

      1. A video tutorial specific to the macro you are uploading.

      2. The generic Motion Array DaVinci macro instructions PDF.

      3. A text document referencing where placeholder media can be found if any placeholder media is used in the preview.

        1. If using placeholder media from Motion Array, please include direct product links to the media used.

        2. If using placeholder media from other sites, please include direct product links to the media used.

  6. .Zip Format: The download package must be compressed and in .zip format. This folder should have the same name as the main file and title of the item you are uploading.



Final Cut Pro Template Upload Instructions

  1. Project Structure: The project structure needs to be exactly the same as the sample project in the Final Cut Pro example package.

  2. Accepted Types: We currently accept templates that work as generators, titles, transitions, or effects installed through the paths listed in the Final Cut Pro template instructions.

    • FCP bundle files and XML projects are not accepted.

  3. Features:

    • Drop Zones: All media placeholders need to be set up as drop zones, neatly organized and named sequentially.

    • Responsive Design: All Final Cut Pro templates are required to have a responsive design, when applicable.

    • Title Animations: All title animations must have both animated in and out animations.

    • All of the text must be editable with font styles, size, and position controllers published on the Published Parameters panel.

    • Please ensure the Published Parameters panel is neat, well organized and named sequentially.

    • Add OSC(on-screen controller) on Call Out Titles, Infographics, and wherever else it might be applicable.

  4. Passthrough Audio: When creating a media placeholder for video, we allow templates where the audio doesn’t pass through the final timeline. This is because all templates must be published from Motion, and in Motion, they cannot contain sound in FCP and it needs to be added manually as a connected clip.

  5. Performance: All Final Cut Pro templates must perform well and operate in a timely manner. This ensures a good user experience.

  6. Tutorial: The tutorial must include information about the Final Cut Pro template type for proper installation by the user. These currently include generators, titles, transitions, or effects.

  7. Download Package: The template's download package must be structured like the example download package and include...

    • The “Final Cut Pro” folder with a subfolder named after your submission.

    • A “Fonts” folder which should include - A text document containing the entire URL to where the fonts can be downloaded. Do not use fonts from https://fonts.adobe.com/.

    • A “Help” folder which should include...

      1. The video tutorial specific to the template you are uploading.

      2. The generic Motion Array Final Cut Pro instructions PDF.

      3. A text document referencing where placeholder media can be found if any placeholder media is used in the preview.

        1. If using placeholder media from Motion Array, please include direct product links to the media used.

        2. If using placeholder media from other sites, please include direct product links to the media used.

  8. .Zip Format: The download package must be compressed and in .zip format. This folder should have the same name as the main file and title of the item you are uploading.


Stock Motion Graphics Upload Instructions

  1. Resolution
    Files should be a minimum of 1920x1080, free of noise, banding, and compression artifacts Please review your submission after compression to ensure quality has not been compromised.

  2. Asset Types
    We accept animated elements such as transitions, lower thirds, video overlays, framing devices, backgrounds ,and different short cinematic scenes.

    • Assets with transparency should include an embedded alpha channel in ProRes 4444. “Animation” codec with alpha also is acceptable.

    • We don’t accept PNG Quicktime or JPG (JPEG) Quicktime formats.

    • Similar animation rendered in different colors, with different camera movements, or with other slight changes should be zipped and uploaded as a multi-clip pack. Recolored versions of previously approved animation will not be accepted.

  3. Preview Video
    The preview video must accurately reflect what the download package contains. While previews can show how the assets may be used (recoloring, stacking, overlaying effects), previews also must show the entire contents of the download package without alteration. Please avoid using transitions or effects in preview videos that are not included in the download package.

    • You can use photos and/or videos in the preview file, only if they are rights-free and legally acquired. Please add links to the sources of the assets used in your zipped package in a text document, under a folder named “Help”.

    • You do not need to include a watermark in the preview video. Video watermarks are generated automatically by our system.

    • Audio is not allowed in motion graphics previews or in the clips themselves.

  4. Preview Placeholder Image
    Create a preview placeholder image that best represents your package, or you can use one of the automatically generated ones. Do not include 4K/HD logos, software logos, or rival sites’ logos. We suggest including minimal or no text whenever possible.

  5. Accepted Formats
    Individual assets can be uploaded as a .mov or .mp4 file and should not be zipped. If the submission is a cohesive pack of several files, please zip the files using software that will allow access by both Mac and PC system default unzip utilities.



Stock Videos Upload Instructions

  1. Resolution
    Files should be a minimum of 1920x1080, free of noise, compression artifacts and banding. Please review your submission after compression to ensure quality has not been compromised.

    • We don’t accept PNG Quicktime or JPG (JPEG) Quicktime formats.

    • ProRes 4444 and 422 codecs are preferred, but H.264, H.265 and Animation codec submissions also will be accepted.

  2. Compression
    Please ensure the video resolution matches your choice from the drop-down menu. The proper compression should be picked from a drop-down list when submitting an asset. We are not accepting assets with compressions that do not match those appearing on the drop-down list.

  3. Audio
    Audio is not allowed in previews or in the clips themselves.

  4. Model Release
    Any content featuring an identifiable person must be accompanied by a model release. Submissions depicting a minor must be accompanied by a model release that was signed by that minor's parent or legal guardian. If there is no model release for the content, it may be submitted for Editorial use only. We recommend using the Motion Array Model Release form https://bit.ly/Model_Release_MA

  5. Property Releases
    Any content clearly depicting private, recognizable or protected objects or property must be accompanied by a completed release from the property owner. We recommend using the Motion Array Model Release form https://bit.ly/Property_Release_MA

  6. Editorial Use
    Assets that can’t be used by our users for commercial use should be marked as editorial. These are assets that contains but are not limited to - footage with a visible brand or product logos, recognizable places which require property release, objects or people without proper release. We recommend checking before your submissions of such items if these should be classified as editorial.

    • Editorial classification can be selected during the submission process.

  7. Video Preview
    Previews are generated automatically during submission and will include an autogenerated watermark.

  8. Single Clip
    We only accept one clip per submission. No packs, compilations, collages or montages. We do not accept edited sequences. If you have a file with several clips edited together that can be sold as individual clips, please separate them and submit each clip individually.

  9. Accepted Formats
    Assets should be uploaded as a .mov or .mp4 file only.

  10. Color correction
    Moderate color correction and effects are accepted; We recommend uploading a minimally manipulated asset or RAW image to work with. We will evaluate videos with filters applied on a case-by-case basis.


Stock Photos Upload Instructions

  1. Sole Creator
    You must be the sole creator of everything you upload.
    You cannot submit work obtained from other sources (e.g., online image search results or websites) or incorporate such work into your content submissions unless you have permission to do so.

  2. Accepted Photo Types
    Only still photography will be accepted.

    • We are currently accepting photos in .JPG and .PNG formats. PNG files should have transparent backgrounds; otherwise, please submit your files in JPG format.

    • No composites or collages will be accepted.

    • Please limit color correction and photo processing, as overly processed or color-corrected photos may not be accepted.

    • No image created or generated by AI tools will be accepted.

  3. Resolution
    Files should be a minimum of 3840 pixels in either width or height, free of noise, banding, and compression artifacts. Please review your submission after compression to ensure quality has not been compromised.

  4. Model Release
    Any content featuring an identifiable person must be accompanied by a model release. Submissions depicting a minor must be accompanied by a model release that was signed by that minor's parent or legal guardian. If there is no model release for the content, it may be submitted for Editorial use only. We recommend using the Motion Array Model Release form https://bit.ly/Model_Release_MA

  5. Property Releases
    Any content clearly depicting private, recognizable or protected objects or property must be accompanied by a completed release from the property owner. We recommend using the Motion Array Model Release form https://bit.ly/Property_Release_MA.

  6. Editorial Use
    Assets that can’t be used by our users for commercial use should be marked as editorial. These are assets that contain but are not limited to - footage with a visible brand or product logos, recognizable places which require property release, objects or people without proper release. We recommend checking before your submissions of such items if these should be classified as editorial. Editorial classification can be selected during the submission process.

  7. Single Photo
    Currently, we only accept one photo per submission.

  8. Preview
    You do not need to create and upload a separate photo preview. These are generated automatically by our system during submission and will include an autogenerated watermark.

  9. Diverse & Inclusive Content
    Submissions that include people of various ethnicities, physical or mental abilities, ages, religions, genders, and sexual orientations must depict and describe those individuals in ways that accurately and respectfully represent these identities. Please use models that authentically represent the diversity being depicted.


  1. Sole creator: You must be the sole creator of everything you upload. This includes, but is not limited to, all textures, drawings, and images within the final graphic.

  2. Accepted Categories
    We accept graphics submissions in the following categories: Illustrations, Icons, and Graphics Templates.

  3. Accepted formats
    We only accept files in the following formats: EPS, SVG, PNG, JPEG, JPG, AI, PSD, INDD, PDF, TIFF, FIG, SKETCH

  4. You must use free fonts or your own original font.
    This is true even when the text is not editable, for example in illustrations that include outlined text.

  5. Usage of known persons
    Illustrations of celebrities, politicians, or famous fictional characters must be designated for Editorial Use Only. Defamatory depictions are prohibited.

  6. Property release
    Illustrations based on existing creations, like sculptures, buildings, paintings or art, require a property release from the owner of the property for commercial use and a photo of the original creation on which the illustration is based, even if the original work was created by you. If no property release is provided, illustrations based on existing creations must be designated for Editorial Use Only.

  7. Make sure none of your work infringes on the intellectual property rights of others. Such as designs, images, illustrations, paintings and other elements created by someone who is not you. This includes, but not limited to

    1. Patterns or backgrounds of trademarked designs

    2. Identifiable trademarks or logos - these are prohibited entirely in all vector submissions. When used in raster submissions identifiable trademarks or logos will only be accepted if they are incidental and the work is designated as Editorial Use Only.

  8. We cannot accept logos, logo templates, or any iconography intended for use as a logo. Since logos are intended to be registered as trademarks, users are not able to use assets in order to create a logo for their business, therefore the submission of logo templates is misleading.
    Trademarked logos of social networks can only be included in raster and if designed to indicate the users’ username/referral to the social network. For logo placeholders, please only use our generic logos.

  9. Derivatives
    A previously approved project can not be modified and resubmitted as a new asset by recoloring, rearranging elements, or making minor alterations. Similar graphics should be grouped into a single submission and offered as a pack.

  10. Submission weight limit
    The maximum zipped package size per submission is up to 3GB (gigabytes).

  11. Preview image
    A preview image must be uploaded for all graphics submissions. It should be a JPG file, 1920 pixels x 1080 pixels. No photographic backgrounds or additional text will be accepted in previews, other than what appears within graphics templates. Previews should not contain any 4K, HD, rival site, software, or third-party logos or icons.

  12. Submissions
    Please follow these guidelines for your submissions

    1. Title: Give the file a name that identifies with the asset. Make sure to capitalize each word in the title (for example: Watercolor Portrait Of A Senior Man). Titles should be a maximum of 40 characters.

    2. Descriptions: Keep your description sentence short, and it should be limited to 25 words. Descriptions should include the number of graphic assets (icons/ illustrations/layouts) included in the package.

    3. The description must include the following technical info in the form of bullet points: include the following points (each point starts with a hyphen “-” followed by a space):
      - Designated for digital or print
      - Color space
      - Format size and aspect ratios available
      - PI/PPI
      - If Plugins were used, please specify it
      Points for graphic templates only:
      - Number of pages/screens
      - Number of text/media/logo placeholders included

Illustration upload rules

Motion Array accepts submissions of both digital (e.g. created in Adobe Illustrator or Photoshop) and traditional illustrations (e.g. created with a pen, ink, or watercolors).

  1. 3rd-party plugins or add-ons are allowed only when they are free for commercial use and a link to the download is included in the help file. When used, write “plugin is used” in the description’s bullet point.

  2. Package:
    The final package should be zipped and include:

    • For raster submissions: TIFF, PNG, and JPEG files, saved at maximum quality, 300 ppi.

    • For vector submissions: EPS, PNG, and JPEG files, exported at maximum quality, 300 ppi.

    • For stand-alone illustrations, such as stickers and doodles, provide a transparent PNG file within the package.

  3. When submitting an illustration in both CMYK & RGB, create two separate folders: one designated “Print”, and the other designated “Digital”. Specify on the description bullet points the two color spaces.

Digital Illustrations

  • Color space: RGB

  • Avoid autotrace. If autotrace is used, it should not be noticeable.

  • Optimize anchor points. Simplify paths and combine objects when possible.

Vector files

  • Vector EPS files should be well organized, grouped, and labeled. Use global swatches for colors, gradients, and patterns. Do not expand gradients.

  • Make sure “Create PDF Compatible File” is checked when saving.

  • We cannot accept digital vector illustrations with linked raster artwork.

Raster files

  • Layered PSD files that are unorganized and open to a string of default layer names will not be accepted.

  • Minimum raster size: The minimum size for digital raster illustrations is 2000X2000 pixels, in a 300 ppi resolution

Traditional Illustrations

Traditional illustrations such as paintings, drawings, or pencil sketches done on paper or canvas should be captured on a flatbed scanner in high resolution (minimum 300 dpi) or photographed in high resolution using a professional flat-lay tripod mount. We cannot accept cell phone or handheld photos of traditional media illustrations.

  • Rasters only, no vectors, no autotrace.

  • Property release: Upload a signed property release verifying that you are the owner and sole creator of the artwork. Property releases must include an image of the artwork and any photos or sketches created by you that were used in making the final illustration.

Icons upload rules

Motion Array accepts submissions of vector icons built from scratch that can be edited in layers in Adobe Illustrator.

  • Icon packs must consist of a minimum of 5 icons and a maximum of 30 icons.

  • Package: The final package should be zipped and must include at least 1 project file (EPS/Ai) with all included icons unified into a single file, within a designated 'Project' folder. A designated 'PNG' folder with each icon exported individually on a transparent background, Individual JPG and SVG files which will be organized in a folder within the package titled the file name ('JPG'/'SVG')

  • Exported icons will be at a minimum of 16x16 px, a maximum: of 1024x1024 px

  • Icons should be submitted in RGB color space as icons are intended for digital use.

  • EPS/Ai files should be well organized with each icon grouped individually. Files must include a swatch panel cleaned of default swatches and replaced with global swatches. How to add global swatches - https://bit.ly/3GJ9Z8I.

  • We cannot accept logos or any iconography intended for use as a logo.

  • No autotraced icons will be accepted.

  • We cannot accept vector icons with linked raster artwork.

Graphic Template upload rules

Motion Array accepts the submissions of both digital and print templates. That includes templates for web and mobile, social media, mockups, effects, and infographics.

  1. When combining digital and print designs in a single asset submission, create two separate folders: one designated “Print”, and the other designated “Digital”. Specify on the description bullet points the two color spaces:
    - RGB/CMYK

  2. 3rd-party plugins or add-ons are allowed only when they are free for commercial use, and a link to the download is included in the help file. When used, write “plugin is used” in the description’s bullet point.

  3. Mockup Preview
    Whenever a preview file contains a mockup of a device such as a mobile phone, computer screen, tablet, etc, it can only be approved if it's a generic non-recognizable device.

  4. Graphic template package structure
    Template's download package (with the except Mockups) must include:
    - A project folder named “Project”, that contains the project master files (AI/PSD/INDD/EPS).
    - Separate folders for each exported file type if included (JPG/PNG)- A “Help” folder that contains a text document with links to all the fonts used in the template. Font links must be 100% free for personal and commercial use.
    - Include a text document with links to any media placeholders used for the preview.

  5. Font usage
    Read the terms and conditions of the font links you are supplying; only use fonts that are 100% free for personal and commercial use, or created by you.

  6. Project structure
    Unlock and clearly label each layer, and group it into labeled folders when necessary so users can easily navigate and manipulate elements. All text layers should be grouped as “Text placeholders”, all media layers should be grouped as “Media placeholders”, all graphic layers should be grouped as “Graphic elements”, etc. Layered AI files that are unorganized and open to a string of default layer names will not be accepted.

  7. Media placeholders
    Please only use placeholder media images from these sites: Pexels, Pixabay, Unsplash, and assets from the Motion Array library that you have a license to use. Actual placeholder media should not be included in the final upload. Instead, placeholders in a template should have a solid background with the text "Your Media Here.” Provide a document with links to the media you have used in your preview image. Non-placeholder media should be embedded in the template, and have a matching PPI as the document.

  8. Text placeholders
    All text must be editable - do not outline text.

  9. Color
    - Digital templates color space: RGB
    - Print templates color space: CMYK.
    - Do not include spot colors (such as Pantone) - only CMYK or RGB swatches should be used.
    - Select all unused swatches and delete them before saving and submitting the template to avoid confusion. Use Global Color swatches when applicable for a better user experience.

  10. Artboards
    Utilize the artboard tool in Adobe Photoshop and Adobe Illustrator for templates with multiple screens/pages, to reduce the number of master project files. Each screen or page should have its own artboard to allow users to easily export them as separate files. Make sure the artboards are at least 1 inch from each other or more, for a better user experience.

  11. PPI

  • Set a web/mobile template to a minimum of 72 ppi.

  • Set a print template to a minimum of 300 dpi.

See the sections below for special instructions.

Mockups

Mockups should be built from scratch with editable, clearly labeled layers in Adobe Photoshop. Motion Array accepts onscreen mockups for nearly any type of product, including cosmetics, beverages, clothing, electronics, mood boards, and packaging, just to name a few.

  1. Package: The final package should be zipped and include a layered PSD project file and a JPEG file (300 ppi).

  2. Preview: Whenever a preview file contains a mockup of a device such as a mobile phone, computer screen, tablet, etc, it can only be approved if it's a generic non-recognizable device.

  3. Size: Minimum size: 1080 pixels x 1080 pixels, Maximum size: 7200 pixels x 7200 pixelsm Resolution: 300 ppi

  4. Media placeholders: Use the Smart Objects/Frame tool to create media placeholders, and label the layers “Your Media Here”. Remove any nested Smart Objects and raster any Smart Objects that don’t contain editable elements.

  • Photographic background: Motion Array allows using photos as a graphic mockup background.

  • You must use free photos from Pexels, Pixabay, Unsplash, Gratisography, assets from the Motion Array library that you have a license to use for commercial use, or your own original photo. Please provide sources of photos used in your mockup into a .TXT document and include this document in a separate folder labeled “Help” within your zipped package upload.

Infographics

include charts and graphs with editable data, maps, labels, markers, text blocks, and call-outs.

  1. Infographics should be built from scratch with editable, clearly labeled layers in Adobe Illustrator.

  2. Package The infographics’ package must be zipped and include:

  • A project folder: named after the asset’s name, containing: An AI project master file, Two JPGs (300 ppi), one with text and one without text, A “Help” folder: Containing: a text document with links to all the fonts used in the template. Read the terms and conditions of the font links you are supplying to ensure they are 100% free for personal and commercial use, a text document with links to any media placeholders used for the preview. When needed, infographic submissions should include a text document with instructions, advising beginning users on how to edit live graph data.

Website and App UI/UX

Motion Array accepts user interface (UI) and user experience (UX) templates that allow users to create prototypes and elements for mobile and web designs quickly.

  1. UI/UX templates should be built from scratch with editable, clearly labeled layers in either Adobe Photoshop or Adobe Illustrator, Figma, and Sketch

  2. Accepted master project files: PSD, AI,

  3. Color space: RGB, 150 ppi.

  4. Frames: UI/UX templates may include multiple frames with variable heights. If the template is for a single-sized screen, all layouts should have the same width. If the template is for responsive layouts, artboard sizes may vary.

  5. Artboards: Group elements together on separate artboards and name them according to each screen’s function. Photoshop file size increases with the number of artboards, so don’t exceed 500 MB.

  6. Text: All text should be editable and colors should be saved as swatches.

  7. Names & Logo placeholders: Use generic names, such as “John Doe,” and generic website, social media, and email names, such as “example.com” and “@username”. For logo placeholders please use generic logos; we recommend using our generic logos.

Print Templates

Motion Array accepts submissions of print templates for a variety of products including posters, packaging, booklets, brochures, flyers, invitations, business cards, magazines, and stationery.

  1. Print templates should be built from scratch in Adobe InDesign, Adobe Illustrator, and Adobe Photoshop.

  2. Print color space: CMYK, 300 dpi.

  3. Size: Use standard paper size

  4. Bleed and margins: Include bleed for all print layouts. Margins should be clear of text and images (unless they are intended to bleed to the edge). Do not include additional crop marks or bleed lines.

Stickers

Export stickers as transparent PNG files as well as JPG.


Audio - General Rules

Applies to both Royalty Free Music & Sound Effects Submissions

  1. Sole Creator

    1. You must be the sole creator of everything you upload.

    2. Samples, loops, and beats are only permitted when you have the appropriate license to resell tracks made with those samples or loops. You are not allowed to use in your tracks anything that is not cleared for resale in royalty-free music tracks, and that was originally created by you.

    3. Lyrics must be public domain, copyright-free, or original to be included.

  2. Original Content

    1. Every submission you upload must be a totally original product.

    2. Derivatives or slight variations will not be allowed.

    3. Songs that sound like copies of existing music are not allowed. (i.e., no pastiache).

Royalty-Free Music Upload Instructions

  1. File Formats

    1. All submissions should be in a .zip folder (both single and multi-file downloads).

      1. We don’t accept direct .wav file uploads - you must package your file within a .zip folder

    2. All audio files should be present as .wav files

    3. All audio files should be 24-bit files

    4. All audio files should be at 48khz sample rate (exceptions are made on a case-by-case basis)

  2. Previews

    1. Preview tracks must be in .wav format 24/48 and include all versions that are included in the product package.

    2. Please place your versions with 1-3 seconds of silence between them in the preview file.

    3. The preview track should be uploaded at the time of submission to the preview window.

  3. Extraneous Files

    1. Lyrics are required to be listed in a .pdf or .txt format with copyright and origin details included. These should be included in the product package. Translations of non-English lyrics should be included.

    2. No other files should be included in the download package (i.e., images, pdfs, cue sheets, etc.)

  4. Alternate Versions

    1. Alternate versions of a track are accepted only as a part of the original submission. (for example, underscore, instrumentals, stings, etc.)

    2. Do not submit alternate versions as separate products.

  5. File Naming Conventions

    1. Please export all tracks with the following naming convention:
      MA_ContributorName_ProductName_Version
      - please no spaces or characters such as ( ‘ , . ! @ ) etc. or non-English characters (such as Cyrillic letters)

    2. Versions

      1. Different versions are acceptable in your product package and should have a name that indicates to the customer what it is. Some suggestions:Main: Main version of the track (default)Instrumental: no vocalsInstrument (Piano, Guitar, etc.) Only: only certain instrument versions of the track.Short: shorten version of the default trackBumper: short version for transitionsStinger: ending version30s: 30 second version15s: 15 second versionThere are many different ways to name your versions than what is listed above, but the important thing is clarity to the customer.
        Example
        MA_JohnSmith_LoveIsInTheAir.zip
        MA_JohnSmith_LoveIsInTheAir_Main.wav
        MA_JohnSmith_LoveIsInTheAir_60s.wav
        MA_JohnSmith_LoveIsInTheAir_Instrumental.wav
        MA_JohnSmith_LoveIsInTheAir_Stinger.wav
        MA_JohnSmith_LoveIsInTheAir_VocalsOnly.wav

  6. Stems (Music Kits)

    1. Stems are entirely optional for submissions.

    2. Stems are defined as a track being divided into all its elements as separate files.

      1. This gives the greatest creative control to customers who may need to remove an element from your product to have it work in their project

        1. (for example, the low bass elements that clashes with an explosion – but without losing the entire music track at that moment).

    3. Stems should be printed wet (i.e., with all effects on each individual stem)

      1. Meaning one stem could be excluded and integral elements, like reverb, would not be lost.

      2. Meaning reverb or compression (other aux tracks etc.) should not be included as their own file.

    4. Stems do not need to be included in the preview track.

    5. You can include stems for any number of versions or just one version.

    6. Other versions of a track must still appear in the preview track as stated in Point 5.

    7. Products including stems should be submitted to the Music Kits category.

    8. There is no standard delineation of what instruments should appear as what stems. You are free to create your own stem groups as you see fit.

      1. Too few offer too little control; too many create confusion and inefficiency. Try to limit yourself to 10-15 stems on large projects (i.e., large orchestral works).

  7. Naming Convention for Stems is as Follows
    MA_ContributorName_ProductName_Version_Stem_StemName
    Example
    MA_JohnSmith_LoveIsInTheAir.zip
    MA_JohnSmith_LoveIsInTheAir_Main.wav
    MA_JohnSmith_LoveIsInTheAir_Main_Stem_Piano.wav
    MA_JohnSmith_LoveIsInTheAir_Main_Stem_Bass.wav
    MA_JohnSmith_LoveIsInTheAir_Main_Stem_StringsHigh.wav
    MA_JohnSmith_LoveIsInTheAir_Main_Stem_StringLow.wav
    MA_JohnSmith_LoveIsInTheAir_Main_Stem_Percussion.wav
    MA_JohnSmith_LoveIsInTheAir_Short.wav

  8. General Fields

    1. Titles

      1. We do not accept generic titles in our library. Please provide a unique and artistic title (as it would appear on an album).

      2. Reviewers have the right to request a new title if the one chosen is too frequently used or is generic.

    2. Descriptions

      1. Please provide a concise, but detailed description highlighting the mood/style, key instruments used, and major commercial uses for the track.

      2. Try to limit to three things/words for each of the above items.

      3. We do not accept keyword-stuffed descriptions.

      4. Please indicate what versions are included in your package to the customer.

    3. Tags

      1. Tags should be unique and searchable for your track.

      2. You do not need to include extraneous or obvious information (i.e., the word ‘music’ following everything – ‘soft music’, ‘rock music’)

      3. Try to keep your tags to one-word items.

  9. Rights Management Registration (YouTube Content ID)

    1. We only accept tracks that are registered under the following companies: AdRev, Artlist, CDbaby, EpicElite, HAAWK, Identifyy

    2. If your tracks are registered under a different Rights Management company other than the above, we will not be able to accept them.

    3. Contributors using rights management to protect their works agree to help ensure that legitimate uses from Motion Array members are cleared from copyright claims.

    4. When submitting a track and selecting one of the options in the “Rights Management Registration (YouTube Content ID)” drop-down menu, you must fill in the field asking for the original track name as it was registered with the platform you selected. This will help avoid CID issues in the future.
      - This can be different from the track/product name on Motion Array.

  10. Performance Rights Management

  1. We accept tracks that are registered with performance rights organizations.

  2. Any track submitted with a P.R.O. association must include the following information:

    1. the name of the P.R.O. (must be one in our system).

    2. the name of the Composer (please include your IPI/CAE number).

      1. If the track is a public domain arrangement, please write ‘Public Domain’ or ‘Traditional’.

    3. the name of the Publisher (please include the IPI/CAE number).

      1. If you do not have a publisher, please include your Composer information here again.

      2. Do not write ‘self-published’ ‘none’ ‘no’ etc.

    4. The name of the Arranger.

      1. Only use this field if the track is an arrangement of an existing work (only public domain arrangements are allowed on Motion Array).

      2. Here you would include your name and IPI/CAE number.

    5. the name of the track as it was registered with the P.R.O.

      1. This can be different from the track/product name on Motion Array.

  3. Motion Array is not responsible for submitting, monitoring, or collecting royalties for any track registered with a P.R.O.



Sound Effects Upload Instructions

  1. File Formats

    1. All audio files should be present as .wav files.

    2. All audio files should be 24-bit files.

    3. All audio files should be at 48khz sample rate.

    4. We only accept sound effects in packs of between 3-15 effects.

    5. Upload a .zip file containing your effects.

  2. Previews

    1. Preview tracks must be in .wav format 24/48 and include all effects that are included in the product package.

    2. Please place your effects with 1-3 seconds of silence between them in the preview file.

    3. The preview track should be uploaded at the time of submission to the preview window.

  3. Extraneous Files

    1. No other files should be included in the download package (i.e., images, pdfs, cue sheets, etc.)

  4. File Naming Conventions

    1. Please export all tracks with the following naming convention:
      MA_ContributorName_ProductName_Version#orDescription
      - please no spaces or characters such as ( ‘ , . ! @ ) etc. or non-English characters (such as Cyrillic letters)
      Examples
      MA_SoundsBySteven_BellsofBeligum.zip
      MA_SoundsBySteven_BellsofBeligum_1.wav
      MA_SoundsBySteven_BellsofBeligum_2.wav
      MA_SoundsBySteven_BellsofBeligum_3.wav
      MA_DesignerDan_LonelyGasStation.zip
      MA_DesignerDan_LonelyGasStation_Ambience.wav
      MA_DesignerDan_LonelyGasStation_CarsPullingUp.wav
      MA_DesignerDan_LonelyGasStation_PumpStarting.wav
      MA_DesignerDan_LonelyGasStation_NeonSignalSign.wav

  5. General Fields

    1. Titles

      1. We do not accept generic titles in our library. Please provide a unique, artistic, and descriptive title.

        1. Avoid including ‘sfx’ ‘effect’ ‘pack’ etc. in your titles.

      2. Reviewers have the right to request a new title if the one chosen is too frequently used or too generic, or change it on their own.

    2. Descriptions

      1. Please provide a concise, but detailed description highlighting the mood/style, origin of the sound, and major commercial uses for the track.

      2. Try to limit to three things/words for each of the above items.

      3. We do not accept keyword-stuffed descriptions.

      4. Please indicate how many effects you are including in the package.

    3. Tags

      1. Tags should be unique and searchable for your track.

      2. You do not need to include extraneous or obvious information (i.e., the word ‘effect’ following everything – ‘soft effect’, ‘transition effect)’

      3. Try to keep your tags to one-word items.

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